AI Insights · Timothy · January 2025
Top 5 io Games Performance in Kuwait Q4 2024
Explore the performance trends of the top 5 io games on a unified platform in Kuwait during Q4 2024, featuring insights from Sensor Tower.
In the fourth quarter of 2024, the top io games in Kuwait displayed varied performance trends across weekly downloads, revenue, and active users according to Sensor Tower data. Here's a closer look at each game's performance:
Snake.io - Fun Online Snake from Kooapps saw a fluctuating revenue pattern, peaking at around $62 in mid-October and again in the third week, before dropping to $16 at the end of the month. Downloads initially declined from 2.1K to 1.3K mid-quarter, then rebounded to reach over 3K by year-end. Active users decreased from 16.3K to 13K before climbing back to nearly 16K in December.
Paper.io 2, published by Voodoo, experienced its highest weekly revenue of approximately $273 in late November. Downloads were relatively stable, hovering around 1.5K to 2K throughout the quarter. Active user numbers saw a peak at the start of October with 7.5K, tapering off slightly to end the year at 7.1K.
Snake Clash! by Supercent, Inc. showed a revenue surge in mid-November reaching $199, followed by fluctuations. Downloads dipped to 645 in late October but rose consistently to over 1.4K by December's end. Active users increased steadily from 13.5K to over 15K by the end of the quarter.
Worms Zone .io — Hungry Snake maintained low revenue figures, peaking at $34 in mid-November. Downloads improved from 513 to 1.1K by the end of December. Active user numbers rose from 3.8K to 4.4K over the quarter.
State.io - Conquer the World began the quarter with a modest revenue of $20, peaking at $151 in late October. Downloads saw a decline early on, with numbers falling to 282 before stabilizing around 500. Active users decreased from 3K to just over 2.2K by the end of December.
For more detailed insights into these trends, visit Sensor Tower's comprehensive data platform.